Bind the cockroaches into jadeite squares and cover the white ring of their nests to advance.


  • Arrows or WASD — move the witch. Walking into a loose roach pushes it; walking toward the swarm herds it, though loose roaches are so committed to their own patrol that pushing rarely solves much on its own.
  • X or Space (the action key) — cast the charm. 
  • It's contextual: it either:
  • * binds a complete 2×2 roachgroup into a locked block
  • * scatters a block you've already bound
  • * calls a loose adjacent roach to face you.
  • * Pressed with nothing to affect, it does nothing but pass the turn — so it also doubles as wait, letting the swarm's clocks tick forward while you hold position.
  • Z — undo. R — restart the level.
  • So beware. The 'charm' action key has multiple uses, depending on context.

    Some devlog, etc., feature AI assistance as well.

    Font Pixel Mordred by pentacom, created with BitFontMaker2 (bitfontmaker2.com/pentacom/bitfontmaker2), used under public domain terms. Embedded in the game as a base64 data URI via PuzzleScriptNext's custom_font mechanism.

    Color palettes The shipping palette ("Rust & Coldfire") pools two community palettes published on Lospec:

    These were combined and refined into the game's working palette using Claude (Anthropic) together with a set of custom Python analysis and curation tools (palette_curate.py, palette_analysis.py) and a JS re-slotting tool (reslot.js), which score candidate palettes against PuzzleScript's 21-slot color system, check contrast/accessibility (including CVD simulation), and generate re-slotted sprite palettes from the source hexes.

    AI assistance Development, tooling, and content generation for this project made use of AI assistance, primarily Claude (Anthropic) — largely Opus models, with some Sonnet and Fable — plus limited use of Gemini (mostly Flash) and OpenAI Codex (primarily "gpt-5.1-codex" / an internally labeled "terra 5.6" build, exact identifier not fully confirmed)

    Updated 7 hours ago
    Published 1 day ago
    StatusReleased
    PlatformsHTML5
    Authorfortress-rhythm
    GenrePuzzle
    Made withPuzzleScript
    TagsPixel Art, PuzzleScript
    AI DisclosureAI Assisted, Code, Graphics, Sounds, Text

    Development log

    Comments

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    The 2nd level is too small and there is no option to go full screen.